Floor Kids Review

Floor kids review

By Jonny Casino

FloorKids_HeroBanner.jpg

During my high school years, there were many fads.  You had those that would master the yo-yo, and others that would pend their time trying not to let the hacky sack hit the ground.  These fads interested me some, but the fad that really made be jealous was break dancing.  Kids would gather in a hallway during their lunch and have a dance off, seeing who could spin on their head or bounce on one arm.  I never had the chance to really get into break dancing, but, with the Help of Floor Kids, now I can.

 Floor Kids is a break dancing rhythm game, and I know how crazy that sounds.  In 2017, who even thinks about break dancing?  The answer is, “Anyone who sees it for even a second.”  That’s the thing about break dancing, everyone who has ever seen it has some small desire to be able to do it.  Floor Kids bring this to you with beautiful hand drawn style art and fun music.

As the game starts, you chose a starting character and hit the streets.  Each location has a “story”, that is shown in a comic book fashion, and the locations are unlocked by earning specific number of stars.  Inside the location, you will find three songs that allow you to earn up to five stars each.  This sounds very generic for many games, especially rhythm games, that are on the market today, the game has an unique appeal.

Screenshot-1-Noogie-Metro-1280x720.jpg

As the music starts, you must make your character dance (of course).  This accomplished by using a combination of the A, B, X, and Y buttons (for basic moves), the up, down, L and R buttons (for variations) and rotating the analog stick for power moves.  As you change these moves, you guessed it, your character dances, and its so much fun to watch.  Your little guy or girl goes back and forth, up and down, does flips, and spins on their back and head.  You choose what moves the character does when, but it always feels like the moves fit the music. 

You receive basic points by hitting the buttons in time with the beat.  You can receive more points by changing up your moves, and making sure you perform each of the sixteen possible moves.  Throughout the songs, your crowd will request different move types, and meeting their demands bring along even more points.  You only have a certain amount of time to make the move happen, which is faster and faster as you move on to harder levels.

The final way to gain extra points can easily be the difference between you receiving three, four, or five stars.  Twice during each song, you must tap a button in time with the notes to make the song.  This is denoted by an x’s placed a long a line.  After each of these sets, the game displays the percent you hit and how many misses you had.  The difference in score can be as much as 6500.  See how this could knock you down a star or two.

Screenshot-8-Saboya-Corner-1280x720.jpg

You earn stars for two reasons.  As previously stated, they are needed to unlock future locations.  Beyond that, earning three or more stars during a song gives you a character card for the character in the crowd.  When you get four cards for one character, that character is unlocked.  Each character has their own moves, which are fun to watch, but they also have their own strengths and weaknesses.  On top of that, you are required to unlock all characters before playing the final location.

As with many games that have you earning stars, Floor Kids is easy to play but hard to master.  During the early levels, I was easily able to hit four stars every time, and even received five stars on one level.  Around the middle of the game, the difficulty started to catch up with me and even receiving three stars was getting difficult.  By the time I played the final song, the music and crowd requests were moving so fast that I was surprised to receive two stars.

The question you always need to ask yourself is “are you having fun while playing this?”  To that I must say “Yes.”  I had plenty to play while doing this review, but kept coming back Floor Kids.  Watching the characters dance and knowing it was me making it happen brought me close as I will ever get to actual break dancing.  Mix that with the great music (and I’m far from a hip hop fan) and really cool art style, I would say this is a win.  

Dimension Drive - Review

Dimension Drive Review 

Intro_scene_with_dd_logo.png

By Gary Gray 

A multi dimensional alien race known as the Ashajuls are attacking our universe, and its up to Jackelyne Tywood, Pilot of the Dimension Jumping Manticore to save the day.

Set over a comic book style universe, the story and feel of dimension drive is actually quite in depth, Panning out the Top down, Space shooting Game play with some jaw dropping comic book styled art and some quality voice acting setting the scene and story perfectly.

 

Game Play 

Starting out there's something that's immediately different about dimension drive, something that all the other top down shooters that have flooded the switches eshop over the past few months don't have. Split screen one player..... now, this might sound crazy, but whats actually happening is that have to split your attention, Between two sides of the screen as they are two different dimensions running parallel. With a click of the B button you jump from each side of the screen, this is where the main focus of Dimension Drives Game Play lies! Indicated by a pinkish glow on the opposite screen, that's where you will warp to if you choose, and this is done for a variety of reasons from dodging enemy attacks or the terrain trying to block your way, it's an asset that I praise highly as it's possibly one of the freshest ideas to come from a space shooter. As you progress though the levels, you'll have to blast your way through tons of bad guys using your up-gradable guns, there's also different variety of weapons to unlock by collecting data cubes scattered throughout the levels.

Speaking of unlockables, there's also more abilities to unlock for the Manticore to. The first that you unlock is the ability to slow the level down, which also turns your craft 180 degrees, a choice that has been cleverly thought through as you can't shoot forward, so you won't over use, or spam the ability.

Make sure you don't hit the walls, as this results in an instant death. Luckily though there are checkpoints dotted around the levels, so if you lose one of your three lives you be starting back from the beginning. Where everything is solidly built, you're shunted into some crazily hard sections to grind the fun to a halt, whether it's a section where there's too much on screen, or sections with big gaps between check points, I got stuck for well over an hour in one section on the second world. One false warp and your ship disintegrates.

dd_screenshot18.png

Visuals and Sound

 

From its comic book story stills to the dark and dreary backdrops of space, dimension drive hits all the notes high! There's plenty of attention to detail, from your ship casting its glowing lights against the hurling rocks of space, to the warm light of threatening lasers, it's a real treat if you can take a second to look. Adding to the adrenaline of the fast paced action, is a pumping Electro soundtrack, that fits the bill perfectly. |Where you may not be humming the soundtrack afterwards, it really does tie everything together well.

 

dd_screenshot16.png

Modes

 

Along side the single player there is also a cooperative mode, where you will be sharing the chaos with a friend. If your looking for replay-ability there's actually a whole bunch In Dimension Drive, From Four different difficulty settings, that range from Normal, Hard, Extreme to insane. On top of that there is a high score leader board, and grading systems, so there's plenty of reasons to go back and outdo yourself.

 

 


Verdict

Dimension Drive is easily one of the most creative space shooters. Dimension jumping is a mechanic that really shines above its competition, which makes it so unique. With a gripping story, Which puts the cherry on top of a solid built shoot 'um up, you're surely in for a treat. Packed full of content, there's always more to go back to, if you can get past the ridiculous curves in difficulty that is.

 

 

ddswitch.png

Teslagrad Review

Teslagrad Review
by Antonio Guillen @Blublud02

logo.png

BIRTH OF A NATION

How Teslagrad was brought to life is an interesting tale. A small Norwegian development team needed a setting for their first game.

Impressively, they envisioned an entire world comprised of four nations. Each nation featured elements of European countries at different times in their history.

Rain Game’s first planned project, titled ‘Minute Mayhem’, never released, but as the team focused on examining the past of the nation of Elecktropia, they built a new game, their debut title, a platformer set in the city of Teslagrad.

ONWARD AND UPWARD

The game opens on a solemn note, placing you in the role of a nameless orphan attempting to escape certain death at the hands of ruthless guards. Your only hope is to withdraw into a forgotten ruin- and so the challenge to traverse the dark tower and unlock its mysteries begins.

A variety of electric based puzzles are found down every tunnel and corridor. With no dialogue, direction, or traditional tutorial, the game trusts you to figure things out via trial and error.
Along the adventure you’ll find tools that grant you powers of manipulation. Each relic partners with the next set of trials, adding some nice variety and keeping things fresh.

DEATH AND TAXES  

Hazards are plentiful and lethal, so a keen eye and thinking outside the box are critical. Precision is key as the margin for error in the platforming bits are razor thin.

Thankfully the sting of being killed by one hit or misstep is tapered by instant respawns and a forgiving checkpoint system. After enough experimentation no challenge seems insurmountable.

As you can imagine, navigating environments via magnetism and momentum can be challenging as is, but I also questioned if I was battling imprecise controls. At times I felt as if I wasn’t being granted the same actions for the same input. Even after hours of play I can’t tell if certain elements were floaty by design.

teslagrad_screenshots_0003.png

IF THESE WALLS COULD TALK

As they say, difficult roads lead to beautiful destinations. After overcoming a few puzzle heavy and comparatively bland environments, you’re occasionally rewarded with some stunning vitas and rare boss encounters.

Various theatre rooms featuring elaborate stage-plays help shed light on the origin of the tower and a timeworn conflict adding weight to your actions and discoveries to come.

Stumbling unexpectedly into an amazing library, combat segment, or puppet show are great rewards.

GOTTA CATCH ‘EM ALL

As you traverse the tower you’ll come across scrolls in secret areas or placed just out of reach. You might expect they’re a reward for hard core challenge seekers and completionists.

Unfortunately, late in the game, you’ll discover these seemingly insignificant collectables are actually mandatory.

If you’ve made the mistake of not pushing yourself during your first trek you’ll be forced to endure significant backtracking to find enough items to unlock the final act.

teslagrad_screenshots_0010.png

CONCLUSION

Teslagrad is a beautiful and difficult 2-D puzzle-platformer. Perfect for challenge seekers who balk at the idea of having their hand held. A unique aesthetic and a perfect price point should help it stand out in a sea of titles flooding the eShop this holiday. If puzzle platformers that demand pinpoint precision are your thing, it's time to visit Teslagrad.

 

Crimsonland Review

promo_art.jpg

Crimsonland review
by Gary Gray.

 


Crimsonland is a the Newest Twin Stick, top down survival game to hit the switch.Lets start off with the obvious, Crimsonland is Furiously Gory, And it lets you know straight away! Fighting in arena style levels crimsonland has you pitched up against a spectrum of creatures that try to flood you with sheer numbers, from aliens, zombies and straight through to spiders you’ll have to learn each different quirk and movement pattern they have in order to survive.

On each level there’s a set number of creatures you have to kill to be the last man standing in order to move on. As you're fighting the sheer numbers every so often power ups and weapon changes appear and this is where crimsonland becomes it own. There are tons of Guns and unlock-able power-ups at play, each feeling different from the last, from the amount of ammo they hold before a reload (which ammo is infinite by the way), to the rate and power of fire, Almost every type of gun is here, from automatics to shotguns, pistols to rocket launchers giving you strategy on what you should pick up when they appear. There's also a power-up bar that fills up with each kill and blood that you spill, giving you a perk of your choice, these are great as they’re more RPG than a shooters normal power ups, Giving you all kinds of power-ups form increased speed, wider viewing angle and through to more blood appearing per kill or more frequent weapon drops.

crimsonland_gameplay_5_1920x1080.png

Crimsonland is chaotic at times when the swarms are charging right at you, on your small arena map you have to make the most of all the space, it’s a little disappointing that there’s no real variety in the maps other than a visual one, so the playing field is pretty much away the same. In the graphics department crimsonland may not knock you off your feet but you won't have much time for looking at it anyway, when the action gets going there's tons going on all at once with zero frame drops which is really impressive, the smoothness never skips or judders as you getting enclosed by numbers way bigger than i though would appear from the small areas.

All in all there's a really cool top down survival game here, and with the constant unlock-able and guns being added it never really gets dull, the variety in pickups and guns is nothing but impressive and mixed in with the smooth game play and the light touch of RPG elements, this may scratch that old arcade itch with a bit of modern flare. More variety in stages would’ve been nice, but I still had a blast taking down the massive enemy hordes.

Crimsonland is out now on the nintendo Eshop.

 

 

crimsonland_gameplay_7_1920x1080.png

Green Game Timeswapper Review

logo.jpg

Green Game Timeswapper Review
By Paul Lloyd


Green Game follows the journey of a mechanical bird, evolving through each of the games (look to our Red Game review). Once again, you are looking at a silhouetted steampunk world, although this time everything has a green background. It really does look better than it sounds, the green hue gives the world a feeling of evil. This is exactly what the game is too, pure evil.

 


If you are a completionist, if you cant move on to the next level until you have collected everything then you will hate this. But in a good way!!! Each level has 3 collectables, which must be collected in a single run. You cant collect 2 of them, finish the level and then retry for the 3rd. It will drive you crazy!!! The game is an on rails puzzle game, where you have no control of the main character what so ever. You swipe left and right to activate and disable blowers, pushing the bird in the direction that you choose to avoid all sorts of traps. The first handful of levels are really easy, just to teach you the mechanics, and you can progress through the game without too much difficulty if you complete the level BUT you need all 3 collectables for bragging rights..! Right..! Right?!?!?

bec72832b5f9ec6883527f76572fb4c66ad4f5b3-1138479.jpg

 


This is an obvious, and some what lazy port of a mobile game, locking out the function of docked mode, you must play this in hand held. There is no joy-con integration what so ever, no button controls, no tilt controls. It is touch screen ONLY. It seems that they have decided against these features to make sure that they get the game out as quickly as possible. With that said, for the price point, I think that it is excellent. You are going to get 1-2 hours of enjoyment out of this if you play through casually, but if you want to beat it 100%, I can guarantee you will pull your hair out and rage quit several times.
My advice would be that if you were planning on buying a coffee for your commute to work in the morning, skip it and buy this instead

Red Game Without a Great Name Review

red game logo.png

Red Game Without a Great Name Review
By Gary Gray

 

So it’s not very often that a game comes along that you can only play in handheld, yet here's the latest to hit the nintendo eshop. Delivering letters as a mechanical bird in a silhouetted steampunk world might be a little bit crazy in itself but when you add the power to teleport in, then you know it's going to be cranked up another notch!

An auto scrolling screen, a constantly flying bird, and deadly obstacles are the basis for the gameplay throughout and it's your job to make sure that the letters get delivered safe. Controls are fairly simple, you drag the bird to where you want it to go and it will teleport to that exact spot once you life you finger off the touch screen. Hazards are everywhere! From going out of the screen, hitting barbed wire and getting crushed to death, you’ve got to navigate the constantly pushing levels in order to get to the cage at the end while optionally picking up some collectables in the form of Cogs. Other mechanics get introduced to keep you on your toes, so look out for those speed boosts and wall breakers! The beginning is incredibly easy but that doesn’t last long, and soon Red game really lets you know who's boss, forcing you to make uncomfortable moves and fast decisions that really hooks you into that “One more try” trap of addiction.

pic 1.png

Dusk red backgrounds that gradient into an almost dawn like look are draped into the background of a jet black silhouette foreground, and it’s an absolute charm. Turning components, cage like traps and spiky pillars all make up the features of the foreground, and even though it's all black, it never once made me feel like i didn't know what anything was. Where its minimalist for sure, it’s a look that suits Red game, not only in name, but in mechanics too, claiming a clean and crisp look that shines on the switches tiny screen.

pic 2.png

Red Game Without a Great Name is one of the lowest priced games in the eshop, and for what it boasts for its small price point is actually a fantastic touch screen puzzler, that ramps up in difficulty giving you a major sense of accomplishment whenever you finish a stage. So if you're into touch screen puzzle games this might be right up your street.

Red Game Without a Great Name is out now on the Nintendo Switch eshop.

Lastly Thank you to Ifun4all for Supplying us with a copy of the game.

Xenoraid Review

promo.png

XenoraidReview
By Gary Gray


Shoot ‘um ups are not in short demand at the minute on the Nintendo eshop.
But Xenoraid is a little different thanks to some clever mechanics.


Xenoraid is a classic style top down space shooter with some very modern twists. At first glance it may not look like anything new, but when you dive in, things are immediately different.

xenoraid_14.png

"the complexity and depth are a sure surprise."

One of the last things that might not run through your mind when you hear the words “space shooter” is management, but that's the real beauty of Xenoraid! Not only are you given four different spacecrafts that you can switch between on the fly during combat, but you have to keep an eye on not only the health, but also the ammo and overheating weaponry.
So say you lose one of your ships during a level, it's no big deal, it’ll be back on the next stage right? WRONG!  Unless you buy another ship your left without, and don't forget to repair the other ship otherwise they’ll suffer the same fate. This is an ongoing theme for each section of the campaign, money you earn from each mission carries over to the next level, so be careful what you spend your money on! Unlike most economy based games there’s more to buy than you'll have money for, from upgrade that affect all ships, to individual weapons upgrades, shield upgrades and even the ability to buy and sell ships.

xenoraid_6.png

Playing each level will be different every time, as the enemy placement randomises, so gone are the familiar “learn the pattens” strategy that you can normally rely on when you fail a mission. The only familiarity is the mission's objectives, they’re pretty much exterminate the enemy every time, you actually see what is heading your way too, as the enemies ships are scanned and indicated by a counter on screen. Some of the bigger threats take some time to kill, and you have to plan out your attacks as the enemy don't just disappear when they go offscreen, they come back around until they’re totally wiped out so you don’t have to make any rash decisions.

Where the Visuals are clean and crisp, it makes it easy to keep track of everything that’s going on, it's the backgrounds that are a little lack luster. As a criticism, this is the only part of Xenoraid that is a little underwhelming. Almost static backgrounds can give you a nice feeling of being a million miles away from planet life stuck in space, but they also don’t ever make you feel like you're seeing anything new or going anywhere fast. Audio on the other hand is a highlight, Hearing the firing of the automatic weapons really gave me a feeling of power! Hearing the thumping gunshots and twagging Lasers were perfectly balanced with the electro background music, and even when gameplay gets chaotic it's never too overwhelming.

 

xenoraid_2.png


Trying it out for the first time I actually played Co-op with my little brother. The four ships that you choose from are actually shared. This made some screaming and shouting that every great multiplayer game has, as you have to know who's got what ship at all times and decide together where the money at the end of each missions going to go.

Xenoraid is a must own for anyone looking after a classic style space shooter with a modern edge. Micro managing and money management give Xenoraid a fresh edge that cuts through the traditions that other top down shooters have had before it, and the complexity and depth are a sure surprise.

Xenoraid is out now on the Nintendo Eshop for £8.99

Thank you to 10Tons for Supply us with a Review copy.

Get In Contact With Us!

Hello!
Its Gary here,
We would love to hear from you, whether your a listener wanting to write in, a developer looking for exposure or just want to say hello, please don't hesitate to get in contact with us! 

You can get direct with the Blog/Show here!
Mail: TopicNintendo@Gmail.com
Twitter: @_Topicnintendo

Gary Gray:
Twitter: @Garythekoopa  

Phil Myth:
Twitter: @PMythGaming

Topic Nintendo Podcast 19 (Zelda DLC Predictions)

Join hosts Gary Gray and Phil Myth as they talk about all things Nintendo!
On this Weeks episode we talk about our ideas for Zelda DLC. 
(Sorry about the sound issues)

Find us on Twitter! 
@_Topicnintendo
@GarytheKoopa
@PmythGaming

Topic Nintendo Podcast 18 (Hyrule Warriors Switch)

Topic - Hyrule Warriors Switch
Join hosts Gary Gray and Ricky Gray as they talk about all things Nintendo!
On this Weeks episode we talk about our ideas for Hyrule Warriors Switch. 

Find us on Twitter! 
@_Topicnintendo
@GarytheKoopa
@RhixLG
@PmythGaming

Links to Paul Lloyd's Mario Maker video:  https://www.youtube.com/watch?v=Rvuo7PHI4Ec

Yono and the Celestial Elephants Review

phant-logo-1-1.png

Yono and the Celestial Elephants Review
By Gary Gray


Straight away Yono is a full bag of charm, from the cute main character to the sheer beauty of its graphical style, something about Yono can just pull you in straight in.

Set in a world filled with a diverse species from human and robots to the undead, Yono gets sent from the heavens like other celestial elephants before him, to basically save the different species and sort out their problems. Yono is pretty clueless on what he has to do, but gets reminded about that the great elephants before him have done. An interesting twist on a story, a story that’s actually skimming on adult themes and slightly political (within its own worlds and characters of course).

sunder.png

Yono might be fairly simple in terms of controls, whatever you learn at the start of the game is what you will have at the end, there’s no upgrades and no inventory, something that I actually enjoyed as many games can rely too heavily on trying to find collectibles rather than concentrating on the puzzles.

The majority of the game play in Yono is built around puzzles, some are quite simple push block puzzles, but later the evolve to be a bit more challenging creating times where you’ll have to step back and really think about what the next step is. As I explained earlier there's no skill upgrades so puzzles literally just rely on pure thought.

Combat is also present in Yono although in a simple form, as a brave little elephant you have the ability to use your trunk to blow enemy’s back and the ability to charge. A target selector is also present however doesn’t really lock on as well as I feel it should, and charging at the enemy can be disastrous if you haven’t given yourself room for a run up, leaving the enemy with perfect opportunities to hit you. Combat is the main part of Yono that could do with a little bit of a spruce up, however combat doesn’t crop up very often so it won’t leave you frustrated.

trollmoss.png

Yono is best digested when you can relax and stroll through casually and smell the flowers, with its tiny details such as wildlife, and dialogue that is both charming and diverse you’ll never feel the pressure and frustrations of being pushed forwards before you're ready.

One thing I Really love about Yono is the ability to buy new skins for your elephant, some of which are nods to other franchises you may recognise! You can also upgrade your health by collecting rare items and then taking them to a shop that will convert them into an extra life slot, so you're rewarded for going out of your way to collect everything.

All in all Yono is a fantastic game that really shouldn’t be missed if you’re a fan of Zelda like puzzles. With its beautiful graphics, simple mechanics and all out charm, yono can be played by any member of the family. Because of this I give Yono and the celestial Elephants a silver award! I’m hoping we'll be seeing more of the little elephant in the future.
 

silver award.png

Topic Nintendo Podcast 17 (Nindie Blow out)

Topic - Nindies
Join hosts Gary Gray and Phil Myth as they talk about all things Nintendo!
On this Weeks episode we talk about our picks of all Nindies on Switch. 

Find us on Twitter! 
@_Topicnintendo
@_gatch0
@PmythGaming

Topic Nintendo Podcast 16 (Halloween Moments)

Topic - Top Halloween Moments
Join hosts Gary Gray and Phil Myth as they talk about all things Nintendo!
On this Weeks episode we talk about our top Halloween moments in Video Games. 

Find us on Twitter! 
@_Topicnintendo
@_gatch0
@PmythGaming

Thanks for listening.

Topic Nintendo Podcast 15 (Future Of Mario W/Justin Masson)

Topic - The Future Of Mario
Join hosts Gary Gray and Phil Myth as they talk about all things Nintendo!
Whats the Future of Mario after Odyssey? Join us as we give our opinions with special guest Justin Masson.

Find us on Twitter! 
@_Topicnintendo
@_gatch0
@PmythGaming
@Masson23
@Nintendodads

Thanks for listening.

Topic Nintendo Podcast 13 (Lots Of Games at EGX)

Topic - Lots of Games at EGX

Join host Gary Gray and Phil Myth as they talk about EGX in Birmingham England!

Note: Late posting due to family Emergence, Sorry for the absence but i'm sure you understand. 

Find us on Twitter! 
@_Topicnintendo
@gatch0
@PmythGaming

Thanks for listening

Quest of Dungeons Review

logo.png

Quest of Dungeons Review
By Gary Gray

At first glance quest of dungeons seems like just another dungeon crawler with retro style graphics……. so is it?


I do as little research on a game going in, as not to be swayed by other people's opinions and game play impressions, so loading it up i expected another Link to the past style action adventure game. Straight away i knew i was deeply wrong, as the characters move a square at a time on a grid based system, and my first encounter with the enemy made me realise that this was more RPG than an action adventure.

pc-mac-05.png


In an interesting twist the Game play is half turn based battle, half real time battle set up in a rogue-like twist. As you move along a square at a time, the enemies move every time you do, so sometimes your best to asses the surroundings and enemy placement before running in.
Choosing a hero before you start each play through makes the game dramatically different, from a Warrior who uses close combat, Assassin who uses ranged weapons, Wizard who summons magic or a Shaman who uses skills as well as close combat. Personally I liked the longer ranged classes more, taking down enemies from a longer range but them suffering the sheer panic of when they get too close.

Treasures, pickups and shops mean you can tweak your character with different abilities, armour and weaponry. Although this doesn't make any cosmetic changes to your character, you can boost the power of your weaponry to take down the harder bosses.

Missions are present, you obtain them from a certain stone that appears in some of the rooms. Missions vary from collecting certain items, to taking down harder baddies. Although missions and bosses exist you can avoid them entirely, I did this on some of my first play troughs, This was a mistake as the rewards and gems help you in your mission to the bottom of the dungeon!

Each play through will be different to the last as all rooms and enemies are in different places, creating a sense of unknown every time you play. this makes replaying the game time and time again a lot more fun! There’s also a downside to the randomly built levels, as every once in awhile the harder bosses will be just around the corner giving you an almost doomed run.

pc-mac-03.png

As an RPG fan who doesn't have the time to sink a tonne a hours into games, Quest of Dungeons was an extremely refreshing take on the genre as its shorter quicker and full of action from the get go, while at the same time not bombarding you with a million pickups and customisation's.

So all in all I loved my time with Quest Of Dungeons. Anyone itching for a fast paced roguelike RPG that doesn't require all of your time then this is the perfect pickup for you. The battle and movement systems could be a little confusing at first but after that very short duration of learning is over, you’ll find yourself loading Quest of dungeons up again and again. with multiple characters over multiple levels that are procedurally generated along with multiple difficulties and unlockables, there's plenty to keep you returning for more!

I give Quest of dungeons a Value award! for its small price tag there's plenty here to keep you coming back for more.

Quest of Dungeons is available right now on Nintendo Switch and 3DS systems at a value  £7.99/$8.99/€8.99

 

value award.png